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Starmade salvage cannon
Starmade salvage cannon








starmade salvage cannon

other salvage computers don't work either. Slaving damage pulse increase damage at the cost of rate of fire. Slaving damage beam increases range, not sure if there is a negative. Slaving a Missile creates shotgun effect at the cost of damage per projectile. but I can't seem to figure out what I can slave to it. Slaving a Cannon increase rate of fire at the cost of damage.

#Starmade salvage cannon upgrade#

With the weapon controller you just made. Just like you can slave a cannon computer and such to another cannon computer to make a machine gun, then the UI shows that a salvage computer has room for a slave upgrade as well. Connecting Storage boxes allows the system to contain all mined resources within the Cargo System. Salvage system are designed to mine blocks from various entities such as Planets, Asteroids, Derelict Stations, and Overheated Star Ships. Or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.Īfterwards you can link it to another weapon by connecting the weapon controller you want to upgrade Salvage Computers are the main terminals of Salvage support systems. To link your Controller to its Modules, press C on the Controller, then X on the individual modules, This controller can be connected to other weaponsĪnd systems (cannon, beam, damage pulse, missile) Lets take a look at what happened.Starmade is currently a freeware game fo. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. Somebody strapped hundreds of salvage cannons together in a bright blue starship. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. "The Salvage Computer is required for creating functioning Salvage/Mining systems.










Starmade salvage cannon